
the group on my server migrated to the Twilight Forest this time around. this isn't necessarily a bad thing at all. Compared to even the Overworld (in some places) and especially with the 1 in 5 chance that any given night will be a blood moon, it seems like the Nether is where you go for a breather now hahaha. the nether was over-the-top bonkers ridiculous. back when Hexxit 3.0.0c was in beta (I guess that whole thing got canceled?) it had Lycanites Mobs in it. The Nether seems a bit tame in comparison to the rest of the pack. I am running Dynmap 2.1 and it appears to be working fine so far (overworld, nether, TF rendered so far) until I experienced some rogue-likes and "lived" through a couple blood moons. I was kind of turned off by the not losing inventory on death thing. Just wanted to give a little feedback/kind of discuss my observations in the pack thus far, ask a couple of questions, and share a crash report. sincerely, I'm all like to play this! (I'm just now starting to get an idea of how much work you have/are continuing to put into this as well, hat's off to you!) been playing for a week or so, and I still haven't even scratched the surface on what all is available.
#STICKY PROJECTILE THAUMCRAFT FREE#
I want this to remain open, after all, Hexxit is most fun with friends! Feel free to share in whatever way you wish, I just want as many people as possible to experience the joy of Hexxit in a new form, in a new version! Share the fun, share the adventure, share the magic!Īs a note, if anyone has a crash report to share, please post it to Pastebin first and link it, or else it will be ignored. To experience my Hexxit Revisit yourself, take a look here, or just look at some screenshots below. I spent most of time time configuring the dungeons and towers so they'd be as rewarding and fun to explore as I could make them! Hexxit is all about exploration after all! I wanted to stay authentic to the feel of the original, from the often silly chest loot you'd find, to simply how everything looked, it was truly an experience to me in the beginning, and I wanted others to feel the same way.
#STICKY PROJECTILE THAUMCRAFT MODS#
I wanted to bring back as many mods as I could, it's just not Hexxit without them! Adding more mods that fit into the style, more dungeons, more mobs, more weapons, more pretty things! I felt rushes of nostalgia and excitement as I tested my pack, it felt so good to have that Hexxit feel again after so long. I was starting miss the feel of Hexxit, I wanted to see it in 1.7, but I couldn't honestly find a pack that felt right to me, and seeing how the Hexxit name was passed off to someone else, and seeing Hexxit 2 hands on, I felt that since no pack I have seen for Hexxit in 1.7.10 appealed to me, that I'd just make my own from my own strong love and passion for the original, from the bottom of my heart. I have not seen any 1.7.10 pack for Hexxit that follows the legacy in my eyes, I have not played a pack that felt like Hexxit since the original Hexxit. I saw this as an appropriate place to share.
